tgj4m_Summative

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=Summative Choices:=

 "In response to those who say to stop dreaming and face reality, I say __**keep dreaming**__ and make reality." - Kristian Kan

1) ANIMATION / MODELING Project
Your final project is to have your low polycount man/woman perform in a simple, fluid scene. I would recommend tying together everything you've learned thusfar and include in elements from past projects. An example could include having your polydude jump after a balloon that is floating away from them. The project must have:
 * a minimum of 20 seconds (240 frames) of rendered footage and;
 * at least 1 dolly shot
 * at least 1 zoom shot
 * also include the following shot types;
 * a closeup. (hint: if you want to change a camera 'scene' from, say, a mid-shot to a closeup, simply keyframe the movement over 1 frame - or change cameras (i.e. have 2 cameras running) - if instead you want it to be a dolly or gradual zoom, make the camera move over several frames).
 * an establishing shot
 * and finally it must contain, at bare minimum, 2 nodes for compositing the final movie
 * it will be rendered at default H.264 quality
 * bring the rendered product into Premiere and introduce a soundtrack for the film (it must be creative commons or created yourself)
 * add Foley work and speaking parts
 * you must have stills shot in-studio for your background
 * feel free to re-use previous content in your summative

**2) GRAPHIC DESIGN / PHOTOGRAPHY**

Your final project is to 'film' one of the tutorials you found particularly good. You will use a screen recording product to record, unless you have a preference for some other screen capture software. You will audio record explanations as you go through the tutorial. If you are recording live components (e.g. taking pictures) - these must be inserted into the timeline in Premiere and rendered along with the product. The project must have:
 * a completed tutorial, from start to finish.
 * annotation and cursor zoom-ins at the appropriate spots
 * complete voice-overs
 * all starting materials (pictures etc...)
 * all assets (pictures) used in the graphic design tutorial MUST be shot by yourself in-studio
 * it will be rendered at default H.264 quality
 * I would suggest something like [|BANDICAM] or, [|FRAPS] to record

**3) Movie Short**

You are to produce a short movie, that runs between 4 and 6 minutes long, that incorporates all of the elements we've discussed in this unit. The topic is up to your group. Actors are expected, props, if necessary. Discussion with writers on script is recommended. All relevant pitch sheets, shots lists, storyboards and log sheets must be submitted along with the finished product.

**4) PORTFOLIO**

If you are going off to a design/audio/video program next year and require a portfolio then you can use this time to assemble a portfolio for your interview. You will have to tailor your product for the requirements of your program so there is no set guidelines per se.

When you are done you must have:
 * a completed portfolio presented to me
 * evidence of your work in the form of a [[file:Log Sheet 1.doc]]
 * if it's video, work out your storyboarding on traditional storyboard sheets, the same goes for audio or web/flash based portfolio work.
 * if it's a physical portfolio thumbnail your product and turn in the sketched sheets stapled together so we can discuss the process
 * all assets (pictures) used in a compressed file