TGJ2O_3d-rendering

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=RENDERING & SAVING= Take a picture - it'll last longer!

To turn your scene into a convincing image, you have to RENDER the image. You'll be asking your computer to use MIND-NUMBING mathematics to simulate realistic lighting and shading. Depending on the complexity of your models and the options you've chosen, this process could take anywhere from mere seconds, to HOURS. Fortunately, your simple flying saucers should only take a second or two.

Be sure to select a CAMERA VIEW (ie. hit the "1" button on the keypad) before you render, otherwise you get a picture of the "studio" instead of your subject.

The next BIG decision to make is whether to use the ANTIALIASED checkbox. ||
 * Use RENDER - RENDER IMAGE**
 * [[image:jmcintyre/render1.png]] || The dialogue that appears gives you a few options - HEIGHT and WIDTH in pixels can be set to 800x600 for most simple renders.


 * ALIASED vs ANTIALIASED**

Try rendering your image ALIASED (no checkbox), and then ANTIALIASED. You should see the difference immediately.

ALIASED is jaggy, but VERY fast to render. It's a great way to test out your scene to confirm that the background works well, and that lighting is where you want it. Think of it as a "rough draft" of your work.

ANTIALIASED takes MUCH more time to render, but appears very SMOOTH. It's provides the "FINAL COPY" of a graphic project.

(You can also use the RENDERING screen to change the IMAGE settings and re-render yoru picture) Remember, it isn't saved until you've gone through the full SAVE routing and clicked OK When you've finished, just hit close. ||
 * SAVING A JPG**
 * [[image:jmcintyre/render2.png]] || On the left side of the RENDERING screen is a SAVE button.
 * Click SAVE
 * Click the "three dots" beside the FILE dialogue
 * Choose a location and create a filename (something like yourname_ufo.jpg) on your E: drive. Hit enter.
 * When you return to this dialogue, choose JPG and hit OK

ASSIGNMENT #1 - RENDER YOUR UFO
Find an appropriate high-quality picture using a Google image search with large images filter clicked on. Ensure that the render you choose to make has appropriate lighting based on the ambient lighting of the picture you've used.


 * HAND IN to the handin folder with your name on it:**
 * the AN8 file
 * the jpg

Flying Saucer Model Evaluation
documentation of progress in journal), but required reminders on one or more occasions to do so. || Used time poorly (as shown by observation by teacher and/or documentation of progress in journal) in spite of several reminders to do so. ||
 * || Level 4: Exemplary || Level 3: Competent || Level 2: Fair || Level 1: Poor ||
 * **Polycount** || The models are designed particularly well to minimize polycount while still appearing appropriately detailed and sophisticated. || The model uses just enough faces and segments to create appropriate detail, without compromising filesize & efficiency || The model either has too many or too few faces necessary to achieve the desired level of detail required. || The model uses excessive polycounts, compromising filesize & efficiency ||
 * **Symmetry** || The elements display mathematical perfection - achieving perfect symmetry within the 3D space || Elements have been created and placed with care to create symmetry, and no "warping" || Some elements appear warped, or offset within the 3D space || Most elements appear unintentionally distorted and assymetrical ||
 * **Materials** || Materials have been carefully crafted to yield an outstanding level of realism - colour, specular, ambient, emissive, rough and brilliance values are clearly understood and effectively utilized || Materials including "glass" have been appropriately used to enhance the model's appearance || Some use of materials is evident, but the models appear incomplete || Materials are not used effectively, or are not evident ||
 * **Scene and Lighting** || The scene displays outstanding composition, and exemplifies ways of using lighting effectively and realistically. Framing is extremely realistic || The scene features the model by using appropriate and effective background, lighting and camera work. Framing is effective || The scene makes some use of background, lighting and camera work, but appears flawed. || The scene fails to demonstrate the use of backgrounds, lighting and camera work to yield a competent image ||
 * **Use of Time** || Used time well during each class period (as shown by observation by teacher, and documentation of progress in journal) with no reminders. || Used time well during most class periods (as shown by observation by teacher, and documentation of progress in journal) with no reminders. || Used time well (as shown by observation by teacher and

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