TGJ2O_3d-tips

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=Anim8or Tips= After you've worked with Anim8or for a while, you learn some things that make the job a WHOLE lot easier if only you'd known it earlier. These are the COMMANDMENTS of efficient and effective Anim8or use!


 * 1) **Keep your POLYCOUNT LOW**
 * 2) Don't add more detail than will show up on the screen
 * 3) Adjust "segments" of primitives so you don't create more layers than you need
 * 4) Adjust "latitude" and "longitude" to control the polycount of spheres and cylinders
 * 5) **NAME Your Materials, Objects and Scenes**
 * 6) Use appropriate and unique names so that you can later copy and paste objects without fear of "mutating" colours or causing conflicts

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