graphic_design_principles

=What is graphic design? =

 The term graphic design can refer to a number of artistic and professional disciplines which focus on visual communication and presentation. Various methods are used to create and combine symbols, images and/or words to create a visual representation of ideas and messages. A graphic designer may use [|typography], [|visual arts] and [|page layout] techniques to produce the final result. Graphic design often refers to both the process (designing) by which the communication is created and the products (designs) which are generated.

 Common uses of graphic design include magazines, advertisements and product packaging. For example, a product package might include a logo or other artwork, organized text and pure design elements such as shapes and color which unify the piece. (taken from Wikipedia - last updated - Oct 2009)

1. Contrast

 * 1) The principle of contrast states that if two items are not exactly the same, then make them different. In order for contrast to be effective, it must be strong.
 * 2) Strong contrast adds visual interest to a page and makes it more attractive to the reader's eye. [[image:graphic_design_contrast.jpg align="right"]]
 * 3) Contrast helps to organize your information. Use contrast in your titles, heads, and subheads and page segments to make it easier for the reader to glance at the page and understand what is going on.
 * 4) The easiest way to add interesting contrast is with typeface. But you can also add contrast with rules, colors, spacing between elements, textures, shapes, etc.
 * 5) Use contrast to help create a focal point for a page. In addition to contrast, also use strong alignment and the use of proximity to reinforce your focal point.
 * 6) Don't be afraid to make some items small to create a contrast with the larger items and to allow blank space. Once you pull the reader in with your focal point, they will read the smaller print if they are interested.
 * 7) Avoid using typefaces, colors, rules, images, graphics that are too similar. Make them different to add contrast and visual interest to your page.

2. Repetition

 * 1) The principle of repetition states that you repeat some aspect of the design throughout the entire piece.
 * 2) Repetitive elements may be a bold font, a thick rule (line), a certain bullet, color, design elements, particular format, shapes, spatial relationships, etc.
 * 3) Repetition works to unify all parts of a design. Repeating elements across pages creates consistency and visual unity. Because of repetition, you know you are still on the same website.
 * 4) Repeating certain elements in a page is a visual trick designers use to control a reader's eye and how the reader's attention moves down or across the page.
 * 5) Strong, repetitive elements help to organize the page into visual units.
 * 6) Repetition helps to organize, unify, and add visual interest to a page. If a piece looks interesting, it is more likely to be read. [[image:graphic_design_repetition.jpg align="right"]]

3. Alignment

 * 1) Nothing should be placed on the page arbitrarily. Every item should have a visual connection with something else on the page.
 * 2) Be conscious of where you place the elements on a page. Always find something else on the page to align with, even if the two objects are physically far away from each other.[[image:http://awards.paramountpictures.com/transformers/images/transformers.jpg align="right" caption="external image transformers.jpg"]]
 * 3) Align elements along "hard vertical edges." If instead of centering your text, you align the text on the left or the right, the invisible line that connects the text is much stronger because it has a hard vertical edge to follow.
 * 4) A centered alignment creates a more formal look, a more sedate look, a more ordinary and oftentimes dull look.
 * 5) Combine a strong flush left or right with good use of of proximity and you will be amazed at how strong your work looks.
 * 6) Don't combine a flush left and flush right alignment on the same page. Try to do one or the other.
 * 7) Don't center or justify lines of text. Centering and justifying lines of text creates ragged vertical edges, which makes it harder to read the text.
 * 8) Never center headlines over flush left body copy or text that has an indent.
 * 9) Find a strong alignment and stick to it. If the text is flush left, set the heads, subheads, and paragraphs flush left.
 * 10) If there are photographs or graphic images, align them with a text edge and/or baseline.
 * 11) Align image caption stories with the strong line of the photograph, which makes each stronger because of the stronger vertical edges this creates.
 * 12) Lack of alignments is probably the biggest cause of unpleasant-looking documents. Our eyes like to see order; it creates a calm, secure feeling.
 * 13) Alignment helps create unity on the page. Alignment helps connect and unify all the elements on a page, which creates an ordered, clean look.
 * 14) Breaking the principle of alignment can be a nice design trick by breaking the reader's expectations.

4. Proximity

 * 1) Group related items together so that related items are seen as one cohesive group rather than a bunch of unrelated elements.
 * 2) Items or elements that are not related to each other should not be in close proximity to each other. [[image:http://sitepointstatic.com/graphics/layout-and-composition_proximity.png align="right" caption="external image layout-and-composition_proximity.png"]]
 * 3) How do you know if a group of elements are related to each other?
 * 4) By grouping non-related elements you either confuse or intrigue the reader.
 * 5) By grouping several elements in close proximity to each other they become one visual unit.
 * 6) If there are more than three to five items on the page, see which of the separate elements can be grouped together into close proximity to become one visual unit.
 * 7) Try to avoid too many separate elements on a page. And don't stick elements in the corners and in the middle. Try to group elements together.
 * 8) You can tell whether a page has too many separate elements by being conscious of where your eye is going as it reads down the page. Does your eye have to jump around the page to read it.
 * 9) Once you have grouped elements into visual units make sure that you have sufficient white space between these groups. White space helps separate and announce each of these visual units.
 * 10) Violating the principle of proximity can be a design tool.


 * 1) Don't be afraid to create your Design with plenty of blank space. Also make sure you have plenty of white space between elements and visual units.
 * 2) Don't be afraid to make words very large or very small. Don't be afraid to speak loudly or to whisper. Contrast is an essential element of good design.
 * 3) Don't be afraid to be asymmetrical, to un-center your format--it often makes the effect stronger. It's okay to do the unexpected. Try to break out of the box.
 * 4) Don't be afraid to make your graphics very bold or very minimal, as long as the result complements and reinforces your design.
 * 5) Vary the space between the elements on a page to indicate the closeness or importance of the relationship between elements. Proximity is a central tool in design.
 * 6) To keep an entire page unified, align every object with an edge of some other object.
 * 7) Avoid using all Capitals in your titles, heads, and subheads. Also avoid using italics, which are harder to read on the web.
 * 8) Remember the Computer is not a Typewriter. Don't use two spaces after periods, or underline a lot of text, or just use open quotation marks. Use both open and closed quotation marks to look professional.
 * 9) Remember that horizontal alignment is as important as vertical alignment. So make sure your text and images are both horizontally and vertically aligned.
 * 10) It takes a very self-assured designer to recognize and act on the power of simplicity. Many great websites are created simply, quietly, and with grace.
 * 11) Good design doesn't have to shout. Beware of getting too fancy and colorful. Try for restraint and simplicity in your designs.
 * 12) Any good design must have a strong focal point. You can create focal points using contrast and visual hierarchy.
 * 13) Make your message as easy to understand as possible. Organize and chunk your information into segments and sections introduced with catchy headings and subheadings.
 * 14) Try to develop a consistent, unified design that has a focal point and creates visual interest

=Graphic Design: Design Process = You are going to be asked to become an ARTIST in this class - and your marks depend on your ability to create EFFECTIVE and AESTHETICALLY PLEASING graphic projects.

Even if you think you have no artistic talent whatsoever, you can learn design TECHNIQUES that will make people think that you're a talented artist! Follow the instructions in this unit carefully, and you WILL produce effective and aesthetically pleasing graphics projects.

TECHNIQUE #1 - Commit to the DESIGN PROCESS: =The DESIGN PROCESS= Communication Technology Notes

the design process (or design cycle) is a series of steps used to solve a variety of complex communications technology challenges or problems:

If your were asked to create a new logo for this wikispace, how would you start? Would you:
 * 1) Jump onto a computer, load up Photoshop and start mixing up some graphics
 * 2) Grab a pencil and paper and start drawing

When given the task to create something new, many people will just dive right in to the "CREATE" phase. Actually - NEITHER of those steps is the "disciplined" approach. The design process suggests that the RIGHT technique is to start with **investigation** to see what's needed, and what's already out there.

Like planning a long road trip - if you want to get the MAXIMUM impact using an EFFICIENT route, you've got to make some plans up front, and do some research to see the routes that others have taken.

The Design Process is intended to guide you through a professional (and smarter) series of steps to arrive at a BETTER final product with fewer mistakes along the way.

Make note of what's involved at EACH step of the design process from the list below:
 * 1) **INVESTIGATE **
 * **Identify ** the **problem**
 * What has to be accomplished?; What does the "client" require?;
 * Who is the target Audience?; What do THEY expect?;
 * What's the point?
 * What resources do you have?
 * **Gather Information **
 * Gather SAMPLES or WEBLINKS of what looks good to you!
 * Record **information**, establish a plan of procedures, look into the "state of the art" by examining other solutions on the web;
 * Try to establish the "rules" and criteria others have used to solve this kind of problem
 * Specifications - size, resolution, media
 * 1) **PLAN **
 * **Brainstorm **
 * Create simple sketches or lists of as many solutions as possible, demonstrating the rules you established above
 * **Test the Viability** of each suggested solution, and compare each solution to the design criteria, refining and modifying it as required; Do your ideas satisfy the the requirements
 * **Evaluate** the solutions (e.g., by testing, modelling, and documenting results) and choose the best one;
 * 1) **CREATE**
 * **Produce** a working quality drawing, model, or prototype of the best solution;
 * 1) **EVALUATE**
 * **Evaluate** the prototype and what is required to produce it; how flexible is it? What variations does it offer?
 * **Present** the solution, using one or more of the following: final drawings, technical reports, electronic presentations, flow charts, storyboards, mockups, prototypes, and so on;
 * Obtain **feedback** on the final solution and repeat the design process if necessary to refine or improve the solution.