tgj2o_3d-rendering_blender

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Rendering
There are many rendering options available to us in Blender. Of interest to us are the first settings (Render/Animation/Play), the dimensions settings (preset resolution), the frame range and the anti-aliasing (how smooth the objects will render).

Additionally, at the bottom of the of the render panel are the output settings. Should we want a JPG, TIFF or our movie settings, it's all there. If we set anti-aliasing to 16, and Colour Depth to 16 we'd find a much larger picture size and longer render time as the processing of the picture is greater.

However, our picture is still pretty light. We want to darken it up using nodes.

Step 1 - Open Node Editor where the Timeline Editor usually is
Use the following settings. The top editor will be the UV/Image editor. The bottom (what was the Timeline editor) is now the Node Editor. Click on the Node Tree icon (at the bottom menu next to the red/white checkers). And click on USE NODES, FREE UNUSED and AUTO RENDER. What we're going to do is basically some photoshop, but to the image.

[[image:tgj2o_blender_render3.png width="800" height="529"]]
Select the Render Layers (the menu node at left). Shift+D will duplicate it. Place it below the first render layer.

We want to add (SHIFT+A) and add a COLOR>MIX panel. Drag the input from the first image to it's first slot, and from the second image to it's second slot. Choose MULTIPLY then link the output to the composite window as indicated below. Make the mix only 0.7 which means there's some multiplication of colours, but only by about 70% (note the picture below only indicates 0.2).



This is your final spaceship. Submit this PNG along with any others you captured along the way as well as your blender file.

While we're done the modeling, we've only just started animating. Our next section will get into how animation works.