TGJ4M_3D_drawing2

include component="page" page="course_tabs_header" include component="page" page="menu_TGJ4M_crumbs" include component="page" page="menu_TGJ4M_3D_crumbs"  =Animation using a 3D program=

When using a 3D modeling program, learning how to model and light that model are the first steps towards the animation of the object(s). In our case, using Blender, we learned how to model some balloons, how to texture and light them, and finally how to render them using the node editor for compositing an image. In this section we'll examine how to create a basic animation by linking our objects to 'bones' (the term used for anchoring a object to a skeleton - much like in real-life). By doing so we'll be able to move our bones around on the stage and have the object follow suit. If the video is insufficient, for basic animation techniques you may wish to review animation techniques using the Super3Boy animation video located in the handout folder. media type="youtube" key="7ZkdR1L91Ik" width="560" height="315"



Assignment #10 - Animating your Balloons
Using what you know about the animation process of objects, reopen your balloons file that you created in Assignment #9. You are to animate your balloons as though a wind-gust had blown the balloons about. Make sure the resultant render includes a dolly/follow-shot of the balloons as in the rig tutorial above. Make the animation between 8 to 10 seconds long (remember, at 24 fps this will yield animation between 192 to 240 frames long). Be warned, the render times may be long, so make sure you don't hit CTRL-F12 too often or you'll find much of your time wasted (that said, you can cancel a render at any time by hitting ESC). You are to submit the blender file as well as the rendered H.264 result.

Evaluation:
documentation of progress in journal) with no reminders. || Used time well during most class periods (as shown by observation by teacher, and documentation of progress in journal) with no reminders. || Used time well (as shown by observation by teacher and documentation of progress in journal), but required reminders on one or more occasions to do so. || Used time poorly (as shown by observation by teacher and/or documentation of progress in journal) in spite of several reminders to do so. ||
 * **CATEGORY** || **4** || **3** || **2** || **1** ||
 * **Uses prior knowledge to apply a realistic effect** || Judicious use of tools lead to an exemplary product || Small errors in the use of the tools results in a product that is completely acceptable, but does contain noticeable flaws || The piece has many distracting elements but the tool use is obvious. || Either in following the steps, or mistakes in the use of the tools, the work is largely flawed. ||
 * **Practical rendered product** || Stylistic choice in tones, arrangement and colour choices in presenting the render show no errors. || Overall the piece is well constructed, but the some key steps have been missed. || Generally the piece is satisfactorily constructed, but the end result is lacking in many areas. || The render is incomplete, or shows signs of obvious neglect in process. ||
 * **Use of Time** || Used time well during each class period (as shown by observation by teacher, and

EXEMPLAR: media type="youtube" key="BxrRU0F6t7A" width="560" height="315"