TGJ2O_3d-LATHING-engines

=include component="page" page="course_tabs_header"= include component="page" page="menu_tgj2o_3D" =LATHING= Creating more sophisticated shapes > //(Name any objects you create in your Flying Saucer file from now on)// ||  || > //(Multiple objects can be stored in the same AN8 file - just keep them named appropriately, with appropriately named materials and copy them from one object space to another when done! If you create a new file for the engine, it's not the end of the world, but it's going to be FAR more complicated to put it into your original file)// ||  || TIPS:
 * **1. NAME your OBJECTS**
 * Use SETTINGS | OBJECT and name your saucer "Saucer".
 * **2. CREATE a NEW OBJECT **
 * Use OBJECT>NEW [note:PLEASE NOT file>new] to create a blank screen for your ROCKET
 * **3. From the SIDE view, DRAW a PATH**
 * Choose the SIDE view (Key-4)
 * Set the OPTIONS | GRID | SNAP to GRID option ON [[image:http://anim8or.com/manual/buttons/b_snap_u.gif caption="external image b_snap_u.gif"]]
 * Use a CURVED PATH tool [[image:http://www.anim8or.com/manual/buttons/b_spline_u.gif caption="external image b_spline_u.gif"]] to draw an outline for your rocket that starts and ends on the Z-Axis; || [[image:cyberdog:Anim8or-Lathe01.gif caption="Anim8or-Lathe01.gif"]] ||
 * **4. BUILD - LATHE**
 * Use BUILD | LATHE and select the Z-Axis
 * Both the START and END should be closed
 * Click OK || [[image:cyberdog:Anim8or-Lathe02.gif caption="Anim8or-Lathe02.gif"]] ||
 * **5. APPLY MATERIALS**
 * You can colour individual face of the rocket to give it a distinct appearance.
 * BE SURE to NAME your materials appropriately, or they can be lost when you add the rocket to the saucer. || [[image:cyberdog:Anim8or-Lathe04.gif caption="Anim8or-Lathe04.gif"]] ||
 * **6. COPY to the SAUCER**
 * COPY the rocket object, and PASTE it into the Saucer Object window
 * You may have to ROTATE [[image:http://www.anim8or.com/manual/buttons/b_rotate_u.gif caption="external image b_rotate_u.gif"]], MOVE [[image:http://www.anim8or.com/manual/buttons/b_move_u.gif caption="external image b_move_u.gif"]] and SCALE [[image:http://www.anim8or.com/manual/buttons/b_scale_u.gif caption="external image b_scale_u.gif"]] the rocket to fit properly
 * Use the RIGHT mousebutton when you rotate [[image:http://www.anim8or.com/manual/buttons/b_rotate_u.gif caption="external image b_rotate_u.gif"]] an object - it rotates it more intuitively on only ONE axis on your screen. || [[image:cyberdog:Anim8or-Lathe06.gif caption="Anim8or-Lathe06.gif"]] ||
 * **7. POSITION and MIRROR**
 * Select the rocket and use BUILD | MIRROR (X-Axis Mirror) to create a symmetrical duplicate on the other side of the saucer.
 * A FIN can be created using the BUILD | EXTRUDE (it works much like the lathe tool, but acts like a "cookie-cutter")
 * You've now got yourself a tricked out Saucer to use in later animation exercises! || [[image:cyberdog:Anim8or-Lathe08.gif caption="Anim8or-Lathe08.gif"]] ||


 * **USE SIDE VIEW** - Hit the 4 or 6 button when you lathe - you'll need to be looking at a FLAT SIDE view it you want to successfully lathe around the Z-Axis.
 * **SNAP TO GRID & USE THE AXIS** - It's often important that the start and finishing points of your spline "land" on the axis you're spinning on. SNAP to GRID takes out the guesswork.
 * **MINIMIZE your SEGMENTS** - The default values may make your lathed or extruded objects MANY TIMES more complex than they need to be - you often have to change the value from 10 segments back to 1 segment when extruding
 * **NAME your OBJECTS** - Be sure any object you make in a file has an **appropriate** name - you'll need to keep track of them as you use them in SCENES and ANIMATIONS later on! (OBJECT1 is not an appropriate name)

NEXT: Extruding fins