TGJ4M_3D_drawing1

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=Navigating 3D Space=

Much like computer programming, 3D modeling/animation programs have a lot in similarity with each other. Once you learn how to use one, the others aren't all that hard to gain fluency in. We will be using Blender. While the learning curve is steep (much like Photoshop was at first), the payout is huge. A typical CG artist can make between $40k-$60k a year. With mastery of several programs under your belt, running production members of TV programs can make between $59k - $88k a year.

In our first 3D assignment, we'll simply learn how to use Blender to render a 3D model with realistic lighting. We'll learn about basic shapes, editing those shapes, creating and applying materials, as well as the node-editor for rendering a great end-product.

BLENDER FOR N00BS
__There are several things that will help you along the way__:

1) Make sure you go to the handout folder and watch the first 6 Super3Boy videos - they will help enormously in using the interface. 2) If you're still confused - check out the following summary of how to use the interface: media type="custom" key="29402483" 3) Yet ANOTHER set of introductory tutorials (in 2.49, but they still will get you used to the interface and how to use Blender) [|linky] 4) In the Balloons tutorial you're about to do, there are several shortcuts used a LOT.
 * Middle mouse scroll is zoom in/out
 * middle-mouse-button click is orbit
 * Shift-middle-mouse-button click is pan
 * after right-clicking an object, using TAB toggles between Object and Edit modes (Object mode lets you select whole objects and scale/move them whereas Edit mode allows for the movement of points/lines/faces within individual shapes).
 * shift-right-click to select multiple objects
 * z toggles between wire-frame mode (easy to see into an object to see if you've selected lines/points properly) and solid mode (a fast-shaded view of the object)
 * The 'A' key toggles between selecting everything and de-selecting (an object or) everything.
 * while in Edit Mode - using CTRL-TAB brings up the interface to allow you to select either Vertices (points), Lines (....lines), or faces (filled sides).
 * while in Edit Mode - pressing B TWO TIMES [box-select mode] will allow you to drag a marquee around a group of points (you have to be in vertex-pointmode).
 * while in Edit Mode - C will allow you to brush-select [paint] an area to select objects, points, lines or faces
 * Escape exits most things
 * typing N will open a properties panel for a particular object (showing you object coordinates/textures/paints/weights/parents)
 * typing T will open object tools (allowing you to translate/rotate/duplicate/join/scale etc...)
 * Numpad 0 toggles on CameraView mode (while in CameraView mode you can move/select/change objects with them selected, or by clicking the camera, you can move/select/change the camera as well)
 * Numpad 1 is front-view | Ctrl Numpad 1 is back view
 * Numpad 3 is right side-view | Ctrl Numpad 3 is left side-view
 * Numpad 7 is top-view | Ctrl Numpad 7 is bottom view
 * Numpad 4 and 6 are rotate at 15 degrees left and right respectively
 * Numpad 5 toggles between orthographic and perspective modes
 * Numpad 2 and 8 rotate at 15 degrees down and up respectively

Here are some **key shortcuts** for you to reference when using Blender for 3D art and animation


 * **General** ||
 * ESC || Stops ongoing operation ||
 * TAB || Toggles Edit/Object mode ||
 * ZKEY || Toggles Solid/Wireframe display ||
 * CTRL-Z || Undo ||
 * SHIFT-CTRL-Z || Redo ||
 * CTRL-N || Open New Default File ||
 * CTRL-O || Open File ||
 * CTRL-S || Save ||
 * SHIFT-CTRL-S || Save As ||
 * F-12 || Render Camera View ||
 * CTRL-U || Save as Default ||


 * **Editing** ||
 * XKEY || Invoke X-Axis ||
 * YKEY || Invoke Y-Axis ||
 * ZKEY || Invoke Z-Axis ||
 * AKEY || Toggle select all/select none ||
 * Right Mouse Button || Select object/sub-object ||
 * BKEY || Box select ||
 * CKEY || Circle select ||
 * CKEY-LMB || Circle Mouse-over select ||
 * GKEY || Grab (move) ||
 * RKEY || Rotate ||
 * SKEY || Scale ||
 * XKEY || Delete ||
 * MKEY || Blender Layers ||
 * SHIFT-CTRL-ALT-C || Origin to Geometry ||
 * CTRL-TAB || Sub-Object Selection Menu ||
 * ALT-RMB || Loop Select ||
 * CTRL-ALT-RMB || Face Loop Select ||
 * CTRL-V || Vertex Menu ||
 * CTRL-E || Edge Menu ||
 * CTRL-F || Face Menu ||
 * SPACEBAR || Search Menu ||
 * CTRL-R || Loop Cut and Slide ||
 * KKEY-LMB || Knife Cut Exact ||
 * SHIFT-KKEY-LMB || Knife Cut Midpoints ||
 * VKEY || Rip Tool ||
 * SHIFT-S || Snap Menu ||
 * ALT-S || Clear Scale ||
 * ALT-R || Clear Rotation ||
 * ALT-G || Clear Location ||
 * OKEY || Proportional Editing ||
 * FKEY || Make new Face/Edge ||


 * **Navigation** ||
 * CTRL-ALT-Q || Toggle Quad View ||
 * CTRL-UP ARROW || Toggle Full Screen ||
 * NUMPAD-1 || Front View ||
 * NUMPAD-3 || Right Side View ||
 * NUMPAD-7 || Top View ||
 * CTRL-NUMPAD-1 || Back View ||
 * CTRL-NUMPAD-3 || Left Side View ||
 * CTRL-NUMPAD-7 || Bottom View ||
 * NKEY || Toggle 3D Editor Properties Panel ||
 * TKEY || Toggle 3D Editor Tools Panel ||
 * NUMPAD-0 || Camera View ||
 * NUMPAD-5 || Toggle Perspective/Orthographic ||
 * CTRL-ALT-NUMPAD-0 || Align Camera to View ||
 * JKEY || Cycle Render Slots ||


 * **Modeling** ||
 * SHIFT-A || Add object ||
 * EKEY || Extrude ||
 * CTRL-LEFT MOUSE || Extrude (here) ||
 * SHIFT-E || Extrude Edges ||
 * SHIFT-D || Duplicate ||
 * ALT-D || Linked Duplicate ||
 * CTRL-P || Parent ||
 * ALT-P || Clear Parent ||
 * CTRL-J || Join Objects ||
 * PKEY || Separate ||
 * ALT-C || Convert ||
 * CTRL-H || Hooks ||


 * **Curves** ||
 * HKEY || Toggle Free/Aligned Handles ||
 * VKEY || Vector Handles ||
 * SHIFT-HKEY || Auto Handles ||



Assignment #9 - Blender Cookie 3D Modelling of Balloons (go to the handout folder - or check out the annotated video below):


Visit : []


 * You are to re-create the scene above using Blender. You are to submit not only the *blend file when you're done, but also a jpg of your final product.**

In my handout is an annotaded version of the balloon video from the vimeo link above. It was posted on youtube, but I guess youtube didn't like that.

X:\Handout\McIntyre\TGJ4M\Asst 8 - Blender balloons

A quick overview
 * You're creating a single balloon shape by taking a circle and pulling the bottom down. You then attach a string to the bottom of the balloon, establish a child-parent relationship and texture the object set. You will then copy/paste this set of objects and then use some node-editing to give it all a polished look.
 * DO NOT go into the node editing section of the video.

Evaluation:
each class period (as shown by observation by teacher, and documentation of progress in journal) with no reminders. || Used time well during most class periods (as shown by observation by teacher, and documentation of progress in journal) with no reminders. || Used time well (as shown by observation by teacher and documentation of progress in journal), but required reminders on one or more occasions to do so. || Used time poorly (as shown by observation by teacher and/or documentation of progress in journal) in spite of several reminders to do so. ||
 * **CATEGORY** || **4** || **3** || **2** || **1** ||
 * **Diligently follows tutorial** || Judicious use of tools lead to an exemplary product || Small errors in the use of the tools results in a product that is completely acceptable, but does contain noticeable flaws || The piece has many distracting elements but the tool use is obvious. || Either in following the steps, or mistakes in the use of the tools, the work is largely flawed. ||
 * **Practical rendered product** || Stylistic choice in tones, arrangement and colour choices in presenting the render show no errors in following steps || Overall the piece is well constructed, but the some steps have been missed. || Generally the piece is satisfactorily constructed, but the end result is lacking in many areas. || The render is incomplete, or shows signs of obvious neglect in process. ||
 * **Use of Time** || Used time well during