TGJ2O_3d-MATERIALS

=include component="page" page="course_tabs_header"= include component="page" page="menu_tgj2o_3D" =MATERIALS= Adding colour and surface properties in Anim8or

Once your basic model has been created, you can start applying some colour and surface properties (shiny-ness, transparency) to it.


 * **1. Open Materials Panel**
 * Click the MATERIALS button [[image:http://www.anim8or.com/manual/buttons/b_material_u.gif caption="external image b_material_u.gif"]] at the top viewbar || [[image:cyberdog:Anim8or-Materials01.gif caption="Anim8or-Materials01.gif"]] ||
 * **2. Create a New Material**
 * DOUBLE CLICK the "NEW" Material.
 * NAME your material "Dome Black" and adjust the HUE and BRIGHTNESS.
 * Try adjust Specular to .1 to make it less shiny.
 * Naming is REALLY important in modeling (in any 3D program). If you import a separate model from another file and you simply left the materials called 'material01', 'material02' etc... then when you import the other model, it's materials/textures will be overwritten with your current file's information. Let's say material1 in file 1 is black with high gloss and some transparency, but material1 in file 2 is red and slightly 'liquidy', it will be overwritten. || [[image:cyberdog:Anim8or-Materials02.gif caption="Anim8or-Materials02.gif"]] ||
 * **3. Apply the Material**
 * Select the dome, and APPLY the material || [[image:cyberdog:Anim8or-Materials03.gif caption="Anim8or-Materials03.gif"]] ||
 * **4. Create a Transparent Material**
 * Double click the NEW button, choose a light blue colour,
 * Adjust the TRANS to 0.3 to make it 30% opaque || [[image:cyberdog:Anim8or-Materials04.gif caption="Anim8or-Materials04.gif"]] ||
 * **5. Select individual FACES to apply materials to**
 * Enter POINT EDIT mode [[image:http://www.anim8or.com/manual/buttons/b_points_u.gif caption="external image b_points_u.gif"]]
 * Choose to edit FACES [[image:http://www.anim8or.com/manual/buttons/b_face_u.gif caption="external image b_face_u.gif"]]
 * Use the selection tool [[image:http://www.anim8or.com/manual/buttons/b_arrow_s_sm.gif caption="external image b_arrow_s_sm.gif"]] and RIGHT mouse button to select multiple faces;
 * Apply the GLASS material.
 * Left click elsewhere to deselect the faces. || [[image:cyberdog:Anim8or-Materials06.gif caption="Anim8or-Materials06.gif"]] ||
 * **6. View the results**
 * Return to OBJECT edit mode [[image:http://www.anim8or.com/manual/buttons/b_arrow_s.gif caption="external image b_arrow_s.gif"]]
 * Choose SMOOTH SHADED view [[image:http://www.anim8or.com/manual/buttons/b_smooth_s.gif caption="external image b_smooth_s.gif"]] to see the results.
 * ARC-ROTATE [[image:http://www.anim8or.com/manual/buttons/b_arc_rotate_u.gif caption="external image b_arc_rotate_u.gif"]] to check out the angles. || [[image:cyberdog:Anim8or-Materials07.gif caption="Anim8or-Materials07.gif"]] ||
 * **7. Customize your Saucer**
 * Create a shiny "Silver" (Spec:0.8) material for the Dish.
 * Try adding some detail to the dish object;
 * Get used to the selection of individual faces! || [[image:cyberdog:Anim8or-Materials08.gif caption="Anim8or-Materials08.gif"]] ||
 * **Always NAME YOUR MATERIALS** - leaving the default "Material01" name will invite conflicts later on when you merge objects


 * SAVE YOUR FILE!**

NEXT: LATHING engines