TGJ2O_3d-Advanced_modeling

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=ANIM8OR: Advanced Modeling= Up until now, we've been creating models with basic shapes called primitives.
 * OBJECT MODE Modeling**

By entering "Point Edit Mode", you can manipulate individual points, lines and faces to more effectively "sculpt" the models you're making
 * POINT EDIT MODE Modeling**

To learn more about advanced "point edit" modeling, Open Anim8or's "[|Eggplant Tutorial]" in a new window and the windows vertically so that you can easily complete the exercise.

Modifiers are very powerful tools, but can be tricky to figure out. Here are three rules that explain how they work:
 * 1) MODIFIERS HAVE DIRECTION
 * 2) Draw the modifier in the correct direction - ie. from bottom to top in the Eggplant Exercise
 * 3) MODIFIERS MUST CONTAIN JUST THE POLYGONS TO BE MUTATED
 * 4) The modifier should surround ONLY the polygons that you want to bend, tap[er etc.
 * 5) MODIFIERS MUST BE WIDE ENOUGH TO MOVE PARTS OF THE OBJECT ABOVE THEM
 * 6) For a BEND - the modifier should be WIDE enough to encompass anything ABOVE the bend, or it will be left behind

IF YOUR OBJECT DISAPPEARS when bound to a modifier:
 * It was a part of a grouped object. UNDO, UNBIND and UNGROUP the object to repair it

Animation
If you're interested in moving an object around on the screen or interested in moving a camera around to make the illusion of motion, what you want to follow is [|this guide here.]

Assignment #2 - Eggplant tutorial
Complete the eggplant tutorial and submit the project.

Eggplant Evaluation

 * || Level 4: Exemplary || Level 3: Competent || Level 2: Fair || Level 1: Poor ||
 * **Follows guide** || The tutorial is followed completely. The final result is masterful work. || The tutorial is generally followed. The final result is a work that meets expectations. || The tutorial is generally followed but the eggplant has too many errors to be considered to have met expectations. || The tutorial has been attempted but the resulting product is unsatisfactory. ||

NEXT : [|Making a movie]