TGJ2O_3d-scenes

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=SCENES= Your Virtual Photo Studio

Scenes are different from the standard modeling environment because, like a studio, they have a built in "Camera" and built in "Lighting". We're done making our object, but now we have to 'shoot it'. > //Note - THIS is why it's important to name every object intelligently!// || || > //The ugly checkerboard "floor" will be removed in the next step!// || ||
 * **1. Go to MODE | SCENE** from the dropdown menu.
 * Use SETTINGS | SCENE and name this as "Saucer PhotoShoot" || [[image:fullscreen.png]][[image:scene1]][[image:scene1.png width="348" height="227" align="right"]] ||
 * **2. ADD YOUR SAUCER**
 * Use **BUILD | ADD OBJECT** and choose your "Saucer" from previous exercises.
 * **3.ENTER QUAD VIEW**
 * Press the PERIOD KEY (.) on your //**numeric keypad**// (on the right side of your keyboard)
 * You can now see your virtual "set" from four angles.
 * **4. CUSTOMIZE your SET**
 * Use **SETTINGS | ENVIRONMENT**and change the following:
 * **Background** should be "**PANORAMA**"
 * **File** can be whatever jpg you have (grab a photo from google, a space background of a fairly large filesize would be good, though I have New York City)
 * **Ground Grid** should be turned **OFF**. Click OK || [[image:scene4.png width="359" height="232" align="right"]] ||
 * **5. MOVE your ACTORS**
 * Your CAMERA VIEW will now show you what the camera sees, but the other windows will let you move the objects around.
 * Notice that the default camera view betrays the fake background - you can see the bottom of the panoramic "curtain". You'll need to fix that in the next step. ||  ||
 * **6. AIM YOUR CAMERA**
 * USE the MOVE and ROTATE tools (remember to use only the RIGHT mouse button with ROTATE!) to fix the camera view first. Correct the camera angle using the LEFT or RIGHT views.
 * Do NOT try to use ARC-ROTATE in the camera view - your corrections won't "stick" - angle your saucer AND the camera to give you a good CAMERA VIEW of your Saucer. You want the background to effectively fill the frame! ||  ||
 * **7. TAKE A PICTURE**
 * Select the CAMERA VIEW panel and tap the PERIOD KEY (.);
 * Use RENDER | RENDER IMAGE and choose a Width of 800 and Height of 600.
 * Try closing the image and RE-Render it with and without ANTIALIASING.
 * What are the effects of Anti-Aliasing? || [[image:scene_ufo_render.jpg width="360" height="271"]] ||

NEXT : Lighting