TDJ2O_marble_drop

include component="page" wikiName="jmcintyre" page="course_tabs_header" include component="page" wikiName="jmcintyre" page="menu_tdj2o_crumbs" =TDJ2O - MARBLE DROP=
 * Situation**: You are to build a structure that is no more than 100 cm (tall) by 30 cm by 30cm. The structure may be made out "caf cardboard" (empty boxes from the caf). The winner of the competition is that person that has the longest ‘fall’ in their marble drop (based on time).


 * Research**: Look at existing marble drops both on-line and in store. Board games like Mousetrap and PC games like MarbleDrop can provide great ideas.


 * Materials**: As much caf-cardboard as you can get. Hot glue


 * Evaluation**: You will be evaluated as shown in the rubric below:

In addition - quality of construction and ingenuity score will be adjusted for the __longest drop time__ as well as the __number of effects__

Evaluation:

 * **CATEGORY** || **4** || **3** || **2** || **1** ||
 * **pencil sketches of 3 different ideas //idea vetting //** || The optimum idea is clear. All sketches are clear and pullouts on the sketches reflect any design points critical to the solution. || Generally optimum idea is clear. Overall, sketches are clear and pullouts on the sketches reflect any design points critical to the solution. || The winning idea is generally clear. Some sketches are unclear due to lack of pullouts or explanation. || There is no obvious winning design sketch. Many areas are unclear due to lack of pullouts or explanation ||
 * **Quality of construction**
 * ** || Judicious use of tools lead to an exemplary product. No glue stains or rough edges || Small errors in the use of the tools results in a product that is completely acceptable, but does contain noticeable flaws || The product has many distracting elements but the tool use is obvious. || Either in following the steps, or mistakes in the use of the tools, the work is largely flawed. ||
 * **Ingenuity of design**
 * ** || Complex shapes or patterns leads to entertaining product || Overall the piece is well constructed, but misses opportunities to make the product more entertaining || Generally the piece is satisfactorily constructed, but the end result is lackluster || The piece is incomplete, or shows signs of obvious neglect in process. ||
 * **Use of Time**
 * ** || Used time well during each class period (as shown by observation by teacher, and documentation of progress in journal) with no reminders. || Used time well during most class periods (as shown by observation by teacher, and documentation of progress in journal) with no reminders. || Used time well (as shown by observation by teacher and documentation of progress in journal), but required reminders on one or more occasions to do so. || Used time poorly (as shown by observation by teacher and/or documentation of progress in journal) in spite of several reminders to do so. ||