TGJ4M_2D_animation

include component="page" wikiName="jmcintyre" page="course_tabs_header" include component="page" wikiName="jmcintyre" page="menu_TGJ4M_crumbs" include component="page" wikiName="jmcintyre" page="menu_TGJ4M_3D_crumbs" =2D SPACE AT AN ADVANCED LEVEL= 

Assignment #9 - Tutorial Package #1 - Breaking Characters into Rigging Groups
Use the following tutorial parts 1 and 2 to create a bird similar to the one that Tyler does. Note: you will have to create your own art, so you will be drawing the bird from scratch and creating the symbols he's simply copying and pasting over from illustrator. media type="youtube" key="FbOKe9bThY0" width="420" height="315" media type="youtube" key="i8xX6Ab6Yco" width="560" height="315"

Evaluation:
by teacher, and documentation of progress in journal) with no reminders. || Used time well during most class periods (as shown by observation by teacher, and documentation of progress in journal) with no reminders. || Used time well (as shown by observation by teacher and documentation of progress in journal), but required reminders on one or more occasions to do so. || Used time poorly (as shown by observation by teacher and/or documentation of progress in journal) in spite of several reminders to do so. ||
 * **CATEGORY** || **4** || **3** || **2** || **1** ||
 * **Diligently follows tutorial** || Judicious use of tools lead to an exemplary product || Small errors in the use of the tools results in a product that is completely acceptable, but does contain noticeable flaws || The piece has many distracting elements but the tool use is obvious. || Either in following the steps, or mistakes in the use of the tools, the work is largely flawed. ||
 * **Practical exported product** || Stylistic choice in tones, arrangement and colour choices in presenting the render show no errors in following steps || Overall the piece is well constructed, but the some steps have been missed. || Generally the piece is satisfactorily constructed, but the end result is lacking in many areas. || The render is incomplete, or shows signs of obvious neglect in process. ||
 * **Use of Time** || Used time well during each class period (as shown by observation

Assignment #10 - Tutorial Package #2 - Rigging your Character Using the Bone Tool
media type="youtube" key="_L3W4QsOgQk" width="560" height="315"

You can use the following asset gratefully taken from http://www.greatscottdesigns.com/ Alternatively you can draw your own toon and break it apart into pieces to rig. to use in your character animation.

Evaluation:
by teacher, and documentation of progress in journal) with no reminders. || Used time well during most class periods (as shown by observation by teacher, and documentation of progress in journal) with no reminders. || Used time well (as shown by observation by teacher and documentation of progress in journal), but required reminders on one or more occasions to do so. || Used time poorly (as shown by observation by teacher and/or documentation of progress in journal) in spite of several reminders to do so. ||
 * **CATEGORY** || **4** || **3** || **2** || **1** ||
 * **Diligently follows tutorial** || Judicious use of tools lead to an exemplary product || Small errors in the use of the tools results in a product that is completely acceptable, but does contain noticeable flaws || The piece has many distracting elements but the tool use is obvious. || Either in following the steps, or mistakes in the use of the tools, the work is largely flawed. ||
 * **Use of Time** || Used time well during each class period (as shown by observation

Assignment #11 - Tutorial Package #3 - Walk Cycle
media type="youtube" key="37zzn0G1-uY" width="420" height="315"

Evaluation:
by teacher, and documentation of progress in journal) with no reminders. || Used time well during most class periods (as shown by observation by teacher, and documentation of progress in journal) with no reminders. || Used time well (as shown by observation by teacher and documentation of progress in journal), but required reminders on one or more occasions to do so. || Used time poorly (as shown by observation by teacher and/or documentation of progress in journal) in spite of several reminders to do so. ||
 * **CATEGORY** || **4** || **3** || **2** || **1** ||
 * **Diligently follows tutorial** || Judicious use of tools lead to an exemplary product || Small errors in the use of the tools results in a product that is completely acceptable, but does contain noticeable flaws || The piece has many distracting elements but the tool use is obvious. || Either in following the steps, or mistakes in the use of the tools, the work is largely flawed. ||
 * **Practical exported product** || Stylistic choice in tones, arrangement and colour choices in presenting the render show no errors in following steps || Overall the piece is well constructed, but the some steps have been missed. || Generally the piece is satisfactorily constructed, but the end result is lacking in many areas. || The render is incomplete, or shows signs of obvious neglect in process. ||
 * **Use of Time** || Used time well during each class period (as shown by observation



Assignment #14 - Final Flash Project [optional - only for those interested those focusing on animation instead of graphic design]
Your final project in Flash is to use your character(s) in a simple, fluid scene. I would recommend tying together everything you've learned thusfar and include in elements from past projects. An example could include having your walk cycle dude jump after a bird that is flying away from him. The project must have:
 * a minimum of 10 seconds (240 frames) of rendered footage and;
 * evidence of (false) camera movement including;
 * at least 1 dolly shot
 * at least 1 zoom shot
 * also include the following shot types;
 * a closeup. (hint: if you want to change a camera 'scene' from, say, a mid-shot to a closeup, simply keyframe the movement over 1 frame and greatly scale your character(s)
 * an establishing shot (maximum zoom out)
 * it will be rendered at default H.264 quality
 * bring the rendered product into Premiere and introduce a soundtrack for the film (it can have copyrighted content in this particular case)
 * add Foley work **but there should be NO speaking parts**


 * Evaluation:**
 * **CATEGORY** || **4** || **3** || **2** || **1** ||
 * **Cinematography** || Angles and shot choices are well thought out and enhance the content. || Angles and shot choices show a degree of skill but some may lead to distraction away from the message of the film || Camera positioning and movement tracking are not well used to enhance the film. || Camera positioning and movement tracking are distracting and appear happenstance. ||
 * **Lighting** || Key lighting is used correctly to lead to a superior product. || Lighting is used correctly in most instances, yet could be enhanced in others. || An attempt was made to light the subject, but often incorrectly. || Little planned lighting is used, relying almost solely on ambient lighting. ||
 * **Editing** || Clip choices and cuts are well thought out and enhance the content. The story-arc is obvious and well-crafted without pandering. || Clip choices and cuts show a degree of skill but some may lead to distraction away from the message of the film. The story arc is largely obvious and well crafted with few-to-no confusing scene choices || Clip choices and cuts leave a somewhat coherent story behind. The story arc is understandable, but confusing at times. Choices in clips not always complimentary to the story. || Clip choice and cuts distracting and appear random. The story arc is confusing, or barely present based on clip/scene choices. ||
 * **Soundtrack** || The music created adds emotional content to the piece and accents the video || The music created fits the emotional content of the video, but occasionally doesn't fit. || The soundtrack is original, but has enough flaws that it distracts the viewer. || The soundtrack is original, but is difficult to listen to for its flaws. ||
 * **Sound-effects & Foley work** || All sound effects fit perfectly and seamlessly in the piece. All Foley work fits perfectly enhances the piece || The occasional sound-effect is mistimed or is too loud, but the work is largely successful. The occasional Foley-work is mistimed or is too loud, but the work is largely successful || Sound effects largely work, though volume or timing occasionally distract the viewer. Foley-work is acceptable, though volume or timing occasionally distract the viewer || There are many flaws in either timing or volume which lead the viewer to disengage. There are many flaws in either timing or volume which lead the viewer to disengage. ||
 * **End Product** || The resulting short is a masterful fusion of planning, camera-work, editing and sound || The resulting short is successful, but the occasional directorial/editing choice leave the piece short of perfection. || The piece contains many poor choices in camera work, editing, and/or sound. The viewer is often lead to distraction. || There might be a story, but it is lost in a morass of errors and lack of forethought. ||
 * **Use of Time** || Used time well during each class period (as shown by observation by teacher, and documentation of progress in journal) with no reminders. || Used time well during most class periods (as shown by observation by teacher, and documentation of progress in journal) with no reminders. || Used time well (as shown by observation by teacher and documentation of progress in journal), but required reminders on one or more occasions to do so. || Used time poorly (as shown by observation by teacher and/or documentation of progress in journal) in spite of several reminders to do so. ||